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Aimtrainer

3D aim trainer game with physics, built using Next.js & Three.js.

AimTrainer

A work-in-progress demo app exploring physics, Next.js, Three.js, and WebGL integration.

Overview

AimTrainer is an interactive 3D aim training game built with Next.js. It features floating targets for players to shoot, basic physics, and 3D graphics.

Tech Stack

  • Next.js
  • React
  • Three.js
  • WebGL
  • Tailwind CSS

Project Structure

  • src/app: Core Next.js app files and API routes
  • src/components: Reusable UI and game components
  • src/systems: Core game systems (physics, AI, weapons)
  • src/hooks: Custom React hooks for shared logic
  • src/services: API and game services
  • src/utils: Utility functions and helpers
  • public: Static assets (3D models, textures, sounds)

Features

  • 3D environment with floating targets
  • First-person shooter mechanics
  • Basic physics simulation
  • Responsive user interface
  • Performance optimization for smooth gameplay

Setup

  1. Clone the repository
  2. Install dependencies: npm install
  3. Set up environment variables: cp .env.example .env.local and edit as needed
  4. Start the development server: npm run dev
  5. Open http://localhost:3000 in your browser

Contributing

Issues and pull requests are welcome. Please refer to our contributing guidelines for more information.

Roadmap

Some planned features and improvements for AimTrainer:

Weapon System Improvements

  • Implement basic weapon functionality
  • Add multiple weapon types (e.g., pistol, rifle, sniper)
  • Design and implement blood splatter effects
  • Implement weapon recoil and spread patterns
  • Create a weapon upgrade system

Multiplayer Support

  • Integrate Socket.io for real-time communication
  • Develop a lobby system for matchmaking
  • Implement multiplayer game modes (e.g., team deathmatch, capture the flag)

Enhanced Graphics and Performance

  • Implement basic 3D graphics with Three.js
  • Create a basic performance optimization system
  • Optimize rendering for better performance on low-end devices
  • Add advanced lighting and shadow effects
  • Implement level of detail (LOD) system for complex objects

User Experience and Accessibility

  • Implement basic UI components (HUD, menus)
  • Create a settings modal for basic customization
  • Implement a basic colorblind mode
  • Improve colorblind mode options
  • Add customizable keybindings
  • Implement a tutorial system for new players

Game Modes and Progression

  • Implement basic target system
  • Create various training scenarios (e.g., moving targets, time trials)
  • Develop a progression system with unlockable content
  • Implement daily challenges and leaderboards

Audio

  • Implement basic audio management
  • Add immersive sound effects for weapons, impacts, and environment
  • Implement 3D audio for better spatial awareness
  • Create a dynamic music system that responds to gameplay intensity

AI and NPC Behavior

  • Implement basic NPC functionality
  • Develop advanced AI for dynamic NPC behavior
  • Create different difficulty levels for AI opponents
  • Implement AI-powered training scenarios

Code Quality and Testing

  • Set up basic project structure with TypeScript
  • Implement basic state management
  • Develop comprehensive unit test suite
  • Implement integration tests for core game systems
  • Set up end-to-end testing for critical user flows

Performance Optimization

  • Implement basic performance monitoring
  • Optimize asset loading and management
  • Implement advanced caching strategies
  • Develop performance profiling tools for ongoing optimization

Community and Social Features

  • Implement user profiles and statistics
  • Develop a friend system and social interactions

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