unity-project-tailwind Tailwind Templates

Unity Project Tailwind

Tower Defence / RTS test

unity-project-tailwind

Tower Defence / RTS test

Glossary

  • SpawnPoint - Where a Monster appears on the map
  • TerminatePoint - Where a Monster travels towards, when they reach it they are considered to have passed completed their journey.
  • Monster - object that travels between a SpawnPoint and TerminatePoint. a

    Layers

  • Terrain Contains the objects which make up the solid ground and track.
  • Scatter Contains the items placed on the terrain which are there for purely aesthetic reasons
  • Resources Contains the objects which the player can harvest resources from, such as trees

Notes

  • Builders must be assigned to buildings for them to operate, some buildings require more than one builder to operate.
  • The player must balance their resources, providing for their workers, battling the on map enemies to get resources / items they need to unlock their economy all while defending against waves of enemies coming through the track.
  • Player can only pause the game during the time between waves.

Monster Movement Notes

Monsters can: - Follow waypoint to waypoint to the exit - Be spawned at any given position - Attack player controlled targets such as buildings or units - Be constrained to the track / allowed to wander anywhere (configurable) - Stop at their maximum range to attack a target

Top categories

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