unity-project-tailwind
Tower Defence / RTS test
Glossary
- SpawnPoint - Where a Monster appears on the map
- TerminatePoint - Where a Monster travels towards, when they reach it they are considered to have passed completed their journey.
- Monster - object that travels between a SpawnPoint and TerminatePoint.
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Layers
- Terrain Contains the objects which make up the solid ground and track.
- Scatter Contains the items placed on the terrain which are there for purely aesthetic reasons
- Resources Contains the objects which the player can harvest resources from, such as trees
Notes
- Builders must be assigned to buildings for them to operate, some buildings require more than one builder to operate.
- The player must balance their resources, providing for their workers, battling the on map enemies to get resources / items they need to unlock their economy all while defending against waves of enemies coming through the track.
- Player can only pause the game during the time between waves.
Monster Movement Notes
Monsters can:
- Follow waypoint to waypoint to the exit
- Be spawned at any given position
- Attack player controlled targets such as buildings or units
- Be constrained to the track / allowed to wander anywhere (configurable)
- Stop at their maximum range to attack a target